![]() Also attend the Fellowship service at 9 o'clock in the evening to hear what Klog preaches to the masses about what has transpired. Before receiving the password to exit the city gates, a geography quiz that serves as copy protection must first be answered.īefore leaving, speak with everyone in town and take all supplies that can be found. Also confirm the suspect, a man with a hook who escaped by way of a ship, the Crown Jewel. Provide him with a report stating that Christopher was the town's blacksmith and upon his body was found a key, which opened a chest containing gold, a scroll, and a medallion. With all necessary information acquired, speak again to the mayor. Gargan the shipwright confirms seeing the man with a hook and that the ship left for Britain, according to his logbook.Gilberto is found at the healer and confirms what Johnson has said, adding that the ship Crown Jewel had been in the harbour that night.Take the gold, scroll, and medallion within. Enter the second floor of Christopher and Spark's home and open the chest with the key. Allow Spark to join the party, as he is a useful companion. It is also learned that Christopher was the city's blacksmith, and investigating his smithy will provoke the first signs of the Guardian's presence. Talking to Spark reveals details of a man with a hook leaving the murder scene.Johnson at the eastern gate describes finding the unconscious night guard Gilberto, who is currently at the healer.Therefore, these steps have to be taken to gather all the information required to piece the crime together: ![]() Take the key and show it to Finnigan by talking to him, and he will suggest inquiring about it with Christopher's son, Spark.Īny attempt to leave Trinsic through the eastern gate will be prevented, as Johnson requires a password that the mayor will only provide after the murder mystery is solved. Do so and the crime scene can be examined. Mayor Finnigan's request for an investigation should be accepted, albeit with an honest admission that the stables are yet to be searched. The game opens outside the Trinsic stables, where an initial conversation with Iolo informs of the recent discovery of a brutally murdered Christopher, the town blacksmith. As such, the solution may omit some finer details. Instead of chasing Elizabeth and Abraham, it will proceed in a more streamlined order.
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